Welcome, adventurer! Open ⚙️ Setup to create your hero and your world.
Interactive Text RPG Engine
Built on the 3.5 SRD Open Game License (OGC/PI notice) · Privacy. Not affiliated with or endorsed by Wizards of the Coast.
Welcome, adventurer! Open ⚙️ Setup to create your hero and your world.
School/Level:
Range: | Duration:
Save: | Spell Resistance:
Scenarios start a temporary combat sandbox. Save and Load are disabled; exit to restore the campaign that was open before testing. A page refresh also returns to your last saved campaign.
Roll a d20 for your character. Enemy initiative is rolled automatically, and turns will follow the results.
No features loaded.
Single-classed.
Select a prestige class to see its requirements.
No prestige classes taken.
No traits loaded.
This becomes the Game Master's opening message the next time you start or restart the story, and the AI will build on it going forward — leave it blank for a generic default scene instead.
When enabled, enemies may attempt a coup de grace against a helpless character. This choice locks when the campaign begins.
On a natural 1 attack roll, roll a mishap: off-balance (−2 AC until your next turn), drop a weapon (spend a Move action to retrieve it), or fall prone (spend a Move action to stand). This choice locks when the campaign begins.
Logged in as: —
Add your own API key to use your own quota for story generation instead of the shared pool. Falls back to the shared pool if your key fails.
Scene images are free by default (no key needed). Add your own Gemini or OpenAI key here for higher-quality illustrations instead — note both are paid APIs billed to your own account; neither has a free tier for image generation.
No creatures identified yet. Defeat an enemy or use 🔍 Study during combat to start filling in your Codex.
Day 1, 18:00
Recent recorded checks, spell resolutions, and combat-engine results.
Every creature the GM has improvised in this campaign, with the exact stats it was first given — these don't need to be identified in-fiction to show up here.
No homebrew monsters yet in this campaign — one will appear here the first time the GM invents a creature with no SRD match.
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